Add whatever you want your buddy to use to their inventory panel, just like trading with a merchant, then highlight it and press Equip (Triangle/Y). If you're close enough the menu will change, with one option for Trade (Square/X). If you're yet to figure it out: face your active companion and press the activate button (Cross/A). Note that you'll need to give them ammo for anything but their default weapon, so this isn't an unlimited missiles exploit. Dress them up in armour to keep them alive longer in battles and hand over more powerful boomsticks for tough fights. It's really easy to miss the button prompt for this, but the trade menu isn't just for offloading excess inventory weight on your buddy. Equip NPCs with new gear - including Power Armor Behold, VG247's list of things you didn't know about Fallout 4. And yet you still haven't completely dominated the Commonwealth and brought it under your mighty dominion! We've just generally assumed everyone can read menu prompts. I only do that on settlements I don't plan on managing a whole lot and when that's the case, I use leaders and city plans.The ultimate list of things you didn't know you could do in Fallout 4 With the auto assign even when it's off still buggy, I wouldn't personally lay out the settlement then go send in a bunch of settlers. Helps with Role Playing and immersion in my opinion.Įdit: I do mentally pre plan the settlement but have flexibility. I know what Unique settler is where and what they're working on. Especially on settlements that have lots of settlers or plan on having lots of settlers. Sounds tedious and micromanaging but it allows me to know and keep track of things and who has been assigned the way I want. I then open the workshop, assign the settler the home first and then assign the plot they'll be working. I go back to Sanctuary, maybe sleep or wait 24 hours just to ensure the settler is there. Then I go back to RR, get the settler I want, send them to sanctuary. So for example I will choose a metal town home (wasteland venturer add on mod) and then let's say I chose a Radial Armament (commerical-armorer shop). I make sure I chose the specific residential building I want and the specific commercial/municipal/industrial building. Without getting into great, long winded details, I build a residential plot (Multi ones work if you're tight on space/maximize settlers) and I build whatever commercial/municipal/industrial plot that I want the unique settler to work (or any settler really). I have a couple food plots there and a couple sleeping bags and load up on all these unique settlers.įor example, I like using Sanctuary even though it's in the triangle of doom for settlements. So I use the Red Rocked Truck (RR) stop as a filter settlement for my other ones.