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Once you do that head over to your game and open developer console and type in: Steam > steamapps > common > Left 4 Dead 2 > left4dead2 > cfg Save the notepad file with any name you want (i chose split-screen.txt) into: Fixed bindings, do not change these across joystick presetsĬmd2 bind "BACK" "togglescores" // (back) button - scoresĬmd2 bind "START" "pause" // (start) button - pauseĬmd2 bind "S1_UP" "+menuUp" // Hud menu UpĬmd2 bind "S1_DOWN" "+menuDown" // Hud menu DownĬmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlightĬmd2 bind "LEFT" "slot3" // DPad Left - grenadeĬmd2 bind "RIGHT" "slot4" // DPad Right - healthĬmd2 bind "DOWN" "slot5" // DPad Down - Pills
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Joyadvancedupdate // advanced joystick update allows for analog control of move and lookĬmd2 bind "A_BUTTON" "+jump +menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menusĬmd2 bind "B_BUTTON" "+reload" // (B) button - ReloadĬmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.Ĭmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary triggerĬmd2 bind "L_TRIGGER" "+attack2" // LT - MeleeĬmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spinĬmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.Ĭmd2 bind "STICK1" "vocalize smartlook" // LS - vocalizeĬmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom Joy_pitchthreshold 0.1 // look dead zone settings Joy_pitchsensitivity 1.0 // look sensitivity Joy_forwardthreshold 0.1 // movement dead zone settings Joy_forwardsensitivity -1.0 // movement sensitivity Joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right) Joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down) Joy_advaxisz 0 // z-axis is treated like a button
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Joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back) Joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
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Joy_name "L4D Xbox360 Joystick Configuration" Joy_advanced "1" // use advanced joystick options (allows for multiple axes)
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